Oct 11, 2008, 07:55 PM // 19:55 | #1 |
Lion's Arch Merchant
Join Date: Jul 2008
Profession: Mo/
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Why no protection signet?
I like playing as a monk in pvp
I intend to use signet of rejuv as energy managment. but Woh monk gets so boring... same build over and over again. So I wanted to monk as ZB (because i was tired as woh). so decided to test run it a bit in AB. And i was wondering, why is there no protection signet? i have alot more energy problems as a prot monk than a woh monk with signet of rejuv. Divine favor has signet of devotion. smiting has its signets. but why no prot signet? I could use signet of devotion i guess, but not really fan of that signet.. just a silly question lol |
Oct 11, 2008, 08:01 PM // 20:01 | #2 |
Forge Runner
Join Date: Mar 2006
Profession: N/
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prolly cuz gw's skills weren't thought out very well
and so u get random inconsistencies like that then again...adding a prot signet would prolly be even more random than not havin one in teh first place 0__o |
Oct 11, 2008, 09:29 PM // 21:29 | #3 |
Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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signets are one-time effect skills that don't use energy.
A "protection signet" would mean a signet with a duration, therefore would go against the idea of a signet. A better question is "why do monks have poor energy management?" |
Oct 11, 2008, 09:29 PM // 21:29 | #4 |
Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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You don't need one that is why and when using ZB using it sparingly mostly on youself and you get 7e back in return.Weapon swapping helps as well.You will mostly use reversal of fortune,guardian,protective spirit,dismiss condition and holy veil.
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Oct 11, 2008, 09:39 PM // 21:39 | #5 | |
Forge Runner
Join Date: Mar 2006
Profession: N/
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signet of recall signet of stamina signet of strength archer's signet poison tip signet etc prot spells dun have to be bout duration, see: all condition removal skills (too lazy to type em all out) |
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Oct 11, 2008, 09:45 PM // 21:45 | #6 |
Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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Really prot is balanced as it is,if you have energy management problems use Glyph of Lesser Energy.
Monking is all about knowing when and where to use skills,if you know what your doing you can usually run with no Emanage on most bars..if you have more then 1 10E skill just use GoLe and your set. |
Oct 11, 2008, 10:30 PM // 22:30 | #7 | |
Grotto Attendant
Join Date: Apr 2007
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An even better questions is "why, since PvE doesn't share that need, isn't there a PvE-only skill to shore up that gap?" |
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Oct 11, 2008, 10:44 PM // 22:44 | #8 | ||
Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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As for your list, signets cannot "last forever," so to speak, so in order to prevent easier maintaining, they are given a duration. Also, for reference sake: Quote:
In GW, you basically have an unlimited amount of signets, but some, such as Resurrection Signets, cannot be used one right after the other (hence the recharge times), those with durations are just "stronger" signets. For instance, the Signet of Stamina, you use it, and "hold" it until you have to attack, once you attack, you have to "stop holding" it. Those with durations you just "hold" to keep their affect going. However, is not the case for all of them, such as Poison Tip Signet, which would basically be like APply Poison (however, using a signet to apply the poison, instead of a bag or whatever - from a lore perspective). There are Protection Signets, in terms of removing conditions and hexes, but they are not in the Protections attributes (they are in no-attribute, or in Divine Favor). There cannot be a signet to affect others (other then a simple one-time use, and one time uses would be either resurrecting, healing, or removing conditions/hexes). Also, as I said briefly in the paragraph above, signets cannot have a duration on others (which is what I meant in my previous post, that is, an enchantment-like affect on others). Signets only affect the user/wielder or give a one-time affect on others. The best that can happen for a "Protection Signet" would be to move something like Purge Signet to the Protection line, or make a monk version of Signet of Stamina (or a signet version of an auto-self-targeting Shielding Hands). Last edited by Konig Des Todes; Oct 11, 2008 at 11:52 PM // 23:52.. |
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Oct 11, 2008, 10:47 PM // 22:47 | #9 | |
Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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Oct 11, 2008, 11:57 PM // 23:57 | #10 |
Ascalonian Squire
Join Date: Aug 2008
Profession: Mo/
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Some mesmer hexes(maybe necro got something,not sure) wont let you use signens,and if it is protection,u would be stuck with it
.....you may say:hex removal(bla,bla,bla);u know how ez to be overhexed there... Last edited by oeg82000; Oct 12, 2008 at 12:16 AM // 00:16.. |
Oct 12, 2008, 12:34 AM // 00:34 | #11 |
Forge Runner
Join Date: Mar 2006
Profession: N/
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@azazel
lol...do not confuse lore wit gw game mechanics there r many options for a prot signet |
Oct 12, 2008, 12:39 AM // 00:39 | #12 |
Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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I'm not confusing the two, however, the background of skills, currently, stick with the lore ideology of the skill types.
My point is what I bolded before: Signets only affect the user/wielder or give a one-time affect on others. You can put signets into Protection Prayers, but they would have to be self-targeting or just simple heals or condition/hex removals. And healing signets exist in the Divine and Healing lines, and condition/hex removal exist in Divine and no attribute lines. |
Oct 12, 2008, 12:47 AM // 00:47 | #13 | |
Lion's Arch Merchant
Join Date: Oct 2007
Guild: Frontline Legion
Profession: Me/
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Signet of Binding Signet of Ghostly Might They may only affect summoned creatures, but they're still signets with lasting durations on an ally. Also, couldn't you just have a self targeted signet for protection prayers anyway? Monks get beat on enough, I'm sure it would be of some use... |
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Oct 12, 2008, 12:52 AM // 00:52 | #14 | ||
Forge Runner
Join Date: Mar 2006
Profession: N/
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now ur jus changing ur argument to simply restate a similar thing i was saying i never said u had to break the rules of a "signet" to have one in the protection line but there -are- options as u stated urself in ur *new* argument and theres nuthing wrong wit it being simple or redundancy among energy-costing skills as having it cost no energy is unique nuff in itself take a look at the healing prayers line and tell me how many skills dun include "player is healed for xx" (or similar wording) |
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Oct 12, 2008, 01:51 AM // 01:51 | #15 | ||
Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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@smilingscar: A spirit is different then a person. Personally, I think those two skills go against the idea of a signet. But, none-the-less, on a spirit (in some cases for ritualists, can be viewed more as an extension of one's self then another being, but that's opinion based currently), a signet would have different affects then on a mortal.
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1. Not changing arguments, just being more specific. 2. You didn't say that, but what I was saying is that other then healing (which would belong in healing/divine) and/or condition/hex removal (which already exists, in divine and no attribute). What doesn't break the ideology of a signet are in other lines which can be used by a full protection monk (by going into divine or into no attribute). Also, there are options, however, what I said still stands. 3. There is nothing wrong with it being a copy of energy-costing spells (but isn't that what the current signets for monks are???) 4. But, healing for xx, being instanced, is not what I am arguing. I am arguing against a signet version of a skill like Protective Spirit. There are signet versions of healing others (Signet of Devotion) or removing conditions/hex (Purge Signet). There is nothing wrong with them being in the Protection Prayers line, but what can go as a signet in terms of use are in Divine or No Attribute lines already and therefore would not be needed to go into Protective Prayers. Also, if you decide to bring up the argument changing again... Quote:
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Oct 12, 2008, 02:05 AM // 02:05 | #16 |
Forge Runner
Join Date: Mar 2006
Profession: N/
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well then there r different interpretations of "protection signet"
it can be: #1) a signet that has a protection-like quality similar to an enchantment #2) a signet of any quality under the protection prayers skill line i interpretted it as option #2 u were using it as #1 which i would agree wit giving a monk an unremovable prot (like rit weapon spells & paragon shouts/chants/echos) would prolly be imba especially if it was a free-cast signet but then again gw is an ever-changing and evolving game the devs always feel teh need to randomly change mechanics and game elements (see: introduction of sin/rit/para/derv) so even then... u cant really judge wut should or shouldnt be technically allowed in the game by wut is in teh game rite now (whether thats a good thing or bad thing) Last edited by snaek; Oct 12, 2008 at 02:09 AM // 02:09.. |
Oct 12, 2008, 02:37 AM // 02:37 | #17 | ||
Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Arguing this is like arguing why a Warrior who has Signets in Strength and Tactics, as well as a non-attribute attack that is fueled by Signets [Symbolic Strike] does or doesn't have Signets in the Weapon Attributes.
snaek has a good grip on this, and I do agree with some of your points on GW mechanics vs. typical fantasy lore Azazel, but honestly, I think the question has been answered quite well with the following quotes: Quote:
Quote:
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Oct 12, 2008, 02:49 AM // 02:49 | #18 |
Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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If there's a sig in protection that WILL help with the energy management for prot healers, than they might as well let everyone know they have a force field. I imagine that if there is a sig for prot they can spam their prot skills more often then ever. That will be too annoying to everyone and quite infuriating. Not sure it will make prot monks overpowered, but let's say it will make them hated so much that not even their team mates will like them. Just a guess, though.
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Oct 12, 2008, 02:53 AM // 02:53 | #19 | |
Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Oct 12, 2008, 11:50 PM // 23:50 | #20 |
Wilds Pathfinder
Join Date: May 2008
Location: Volterra, Italy
Profession: A/
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You wouldn't need sigs in the first place with GoLE.
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